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Electronic Arts (EA) () is an American developer, marketer, publisher, and distributor of computer and video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for their games. EA was just a publisher for its first few years and exclusively published for home computers, but began developing games in-house in the late 1980s and started supporting consoles in the early 1990s. Also in the 1990s, EA began to expand by acquiring several successful developers and, as of the early 2000s, EA has become the world's largest third-party publisher, with a net revenue of US$3.129 billion on its fiscal year March 31, 2005. * Currently, the company's most successful products are sports games published under their EA Sports label, games based on popular movie licenses and games from long-running franchises like Need for Speed, Medal of Honor and The Sims. The company has also been the subject of criticism, most notably for its business tactics and its employment policy.

History


In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple Computer, in which Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. On May 28, 1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated US$200,000. Seven months later in December 1982, Hawkins secured US$2 million of venture capital from Sequoia Capital, Kleiner, Perkins, Caufield & Byers, and Sevin Rosen Funds.

For more than seven years, Hawkins had refined his Electronic Arts business plan. With aid from his first employee (who he worked in marketing with at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as producers. The business plan was again refined in September and reissued on October 8, 1982.

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@zanth_fosgenij а кто вам таки сказал, что я лицуху буду брать? Не, я бы взял, но с ценами на лицуху от Electronic Arts. они идут в жопу.
anton_wp (Anton A.) Wed, 04 Nov 2009 23:27:14 -0000
@zanth_fosgenij а кто вам таки сказал, что я лицуху буду брать? Не, я бы взял, но с ценами на лицуху от Electronic Arts. они идут в жопу.
Paid iPhone Game: COMMAND & CONQUER™ RED ALERT™ (International) - Electronic Arts Nederland BV.. http://bit.ly/2CemgA
iphonegamersuk (iPhone Games UK) Wed, 04 Nov 2009 23:24:08 -0000
Paid iPhone Game: COMMAND & CONQUER™ RED ALERT™ (International) - Electronic Arts Nederland BV.. http://bit.ly/2CemgA
@LizClaman: You had WAY too much fun spending the day at Electronic Arts. Where did you get your pretty top you wore today?
JoeyJosephs1 (Joey Josephs) Wed, 04 Nov 2009 22:24:32 -0000
@LizClaman: You had WAY too much fun spending the day at Electronic Arts. Where did you get your pretty top you wore today?
@Chufmoney Here's a question: What the hell is wrong with the marketing department at Electronic Arts these days?
NomadHeretic (Tim) Wed, 04 Nov 2009 21:58:11 -0000
@Chufmoney Here's a question: What the hell is wrong with the marketing department at Electronic Arts these days?
Review unterm virtuellen Korb (NBA Live 10): Auch dieses Jahr startete Electronic Arts wieder das traditionel.. http://bit.ly/35UinC
expnews (News @ eXp.de) Wed, 04 Nov 2009 21:18:22 -0000
Review unterm virtuellen Korb (NBA Live 10): Auch dieses Jahr startete Electronic Arts wieder das traditionel.. http://bit.ly/35UinC
RT @VentureBeat Electronic Arts exec says social gaming bubble resembles mobile games hype | VentureBeat http://retwt.me/W8ZO
ericlamendola (Eric Lamendola) Wed, 04 Nov 2009 21:03:55 -0000
RT @VentureBeat Electronic Arts exec says social gaming bubble resembles mobile games hype | VentureBeat http://retwt.me/W8ZO

 
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