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(Super) Monkey Ball is an arcade platform game developed by Amusement Vision and distributed by Sega featuring 4 characters (3 in the arcade version) named Aiai, Meemee, Baby and (appearing only in the console versions) Gongon. The game debuted in Japan in 2001 as an upright arcade cabinet called simply "Monkey Ball" (which featured a banana-shaped joystick) and later that year was released as one of the three original Nintendo GameCube games.

Main Game


The objective of the main game is to guide a monkey character encased in a ball (hence the name "Monkey Ball") across a suspended series of platforms and through a goal. The main game is very simplistic--in fact the only control required is the directional analog stick. By moving the joystick, the player actually tilts the entire set of platforms that make up the level, called the floor, and the monkey ball rolls accordingly (hence, you don't control the character itself). Although practically this is virtually indistinguishable from actively moving the ball, it is revealed subtly in the general tilt of the camera when turning. While moving across the floor the player can collect bananas by rolling into them to score points and attempt to earn an extra life (earned at every 100 bananas). If the monkey ball rolls off the floor it is a fall out and the player loses a life. If the player can complete all of the floors in beginner, advanced, or expert difficulty without using a continue (10 floors in beginner difficulty, 30 in advanced, 50 in expert), extra floors are unlocked. Finishing all of the floors in the expert difficulty (including the extra floors) without using a continue unlocks the master difficulty, which contains ten ridiculously difficult levels. Very few people have seen the final master level, and it can be safely assumed that very few people ever will.

Strategy

Bananas are worth 100 points each and time left on the floor timer is valued at 100 points per second if finishing with less than half of time remaining or 200 points per second if finishing with more than half of time remaining. Thus, it is advantageous to make detours for additional bananas if it will take less than 1 second or 0.5 seconds per banana respectively. It may also be appropriate to sacrifice time and points if the player is close to reaching 100 bananas and an extra life.

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Amusement Vision :: Game Creators
Nokia :: Game Creators
Sega :: Game Creators
THQ :: Game Creators

 
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iphoneclub (iPhoneclub.nl) Sat, 05 Dec 2009 10:35:33 -0000
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wellso (Wellso) Sat, 05 Dec 2009 09:47:45 -0000
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liu_kun_chen (Sammy Liu) Sat, 05 Dec 2009 09:20:48 -0000
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NamesDrew (Drew LaCroix) Sat, 05 Dec 2009 09:14:37 -0000
@CMoz How come Super Monkey Ball 2 was disappointing? What was so... disappointing about it? Haha.

 
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